Topic: Free and open source Software and Artificial IntelligenceStyle: Immersive 360° escape game Main goals:- Know what free software is and its advantages- Know some FOSS allowing to create this type of training courses.- Understand the advantages of using open source AI locally.
Audience: Adults. People curious about Free and Open Source Software. Learning designers. People interested in AI and IT. Duration: 15-20 minutes. General training objectives: Discovery of FOSS (Free and Open Source Software) for the creation of learning experiences. Evaluation methods Formative. The “player” will :
My roles: Learning designer, Graphic designer, Subject matter expert. ALL ! Software used: H5P, Stable Diffusion, Gimp, Kdenlive, Sadtalker, Openvoice, Audacity, Libreoffice. FOSS only.
This foundational module provides an introduction to the key concepts of the FOSS topic. As such, it adheres to the two first levels of the revised Bloom taxonomy (memorize, understand)(see below for explanations about this taxonomy).
This module is all about using FOSS (Free and Open-Source Software) tools to develop a learning module. Why use FOSS, and what are some examples of FOSS software that can be used for this purpose (including FOSS AI)? What are the benefits for businesses ?
Main goals | Specific goals |
---|---|
Know what free software is and its advantages |
|
Conceptualize my FOSS-based training creation process. |
|
Know the benefits of using free AI locally. |
|
A serious game is a "game that do not have entertainment, enjoyment, or fun as their primary purpose. [...] The main point of serious games: to get players to learn something, and, if possible, have fun doing it"(Michael & Chen, Sande, 2006).
This escape game is primarily directed at adults. The word “pedagogy” comes from the Greek “agogus”, which means “guide” and “paid”, which means “child”. Therefore, “pedagogy for adults” is an oxymoron, a contradictory expression. The concept of “pedagogy for adults” was theorized and popularized under the name of andragogy by Knowles & Paban-Lebret (1990). Andragogy is based on six postulates that serve as keys to guide the creation of learning paths:
These postulates have been implemented where possible to enhance the alignment between goals and target audience.
The Revised Bloom Taxonomy is a framework that categorizes thinking skills into six levels of complexity. This training being an introduction to the key concepts of the FOSS topic, it adheres to the two first levels of the revised Bloom taxonomy (memorize, understand). Think of Bloom’s Revised Taxonomy like a map to ensure your training program achieves its goals. Imagine you’re planning a road trip (the training) with specific destinations (learning objectives). The taxonomic levels serve as a guide to help you create engaging experiences for learners that cater to different needs and abilities.
I employed an adapted ADDIE framework to design this module, utilizing the Successive Approximation Model (SAM). As a solo developer, SAM1's iterative process proved to be the most efficient method for delivering this project, but empoverished the documentation related to the creative process may seem less comprehensive. Ultimately, the choice between ADDIE, SAM1 and SAM2 depends on project complexity and team size.